RTS prototype made with Unreal Engine.
The particles use the niagara particle system. You can gather and transport energy, conquer new terrority and destroy enemy structures. It has a save system and a map editor.
Interactive Liquidsim
C++ / Dx11On the GPU
Autonomous Bot
C++Behavior trees
Solo Game project
C++ / Dx11The alchemist
Game engine, project
C++ / SDLDig Dug
WebGL shaders
WebGLShadertoy
RTS game concept
UE4Unreal engine
Encryption system
C++Cmd tool
DirectX shader
Dx11Geometry shader
Game project
UE4High Tides
Battleaxe
UE4Substance painter
Animations
3DSMaxHovertank, Sentinel
Game project
UE4 / C++Habit Forming
The particles use the niagara particle system. You can gather and transport energy, conquer new terrority and destroy enemy structures. It has a save system and a map editor.